#include <OpenTissueFunction.h>

#include <OpenTissueInstance.h>

void OpenTissueFunction::testFunction()
{

}

void OpenTissueFunction::convertCollisionObjToMeshType(std::string obj_file_name, void* collisionObjPtr)
{
    OpenTissueInstance::instance()->convertCollisionObjToMeshType(obj_file_name, collisionObjPtr);
}

void OpenTissueFunction::startThread()
{
    OpenTissueInstance::instance()->startThread();
}

void OpenTissueFunction::pushCommandConvert(std::string obj_file_name, void *collisionObjPtr)
{
    OpenTissueInstance::instance()->pushCommandConvert(obj_file_name, collisionObjPtr);
}
